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학과소개
김석규 사진
김석규
  • 학위: 박사
  • 연구실 : (G관)제1공학관 (G411)
  • 연락처 : 02-781-7593
  • 세부전공 : 컴퓨터공학
이메일
학위
  • 박사, 서울대학교 전기컴퓨터공학부 (세부전공 : 컴퓨터공학), 201002
  • 석사, 서울대학교 계산통계학과 (세부전공 : 전산과학), 199402
  • 학사, 서울대학교 계산통계학과, 199202
경력
  • 학부장, 상명대학교 융합공과대학 SW융합학부, (2022.02~ )
  • 부교수, 상명대학교, (2020.09~ )
  • 학과장, 상명대학교 게임학과, (2018.02~ )
  • SW감정인, 한국저작권위원회, (2015.03~ )
  • 학과장, 상명대학교 게임학과, (2015.02~2017.01)
  • 조교수, 상명대학교, (2014.03~2020.08)
  • 책임연구원, 한국과학기술정보연구원, (2011.01~2014.02)
  • 박사후연구원, 서울대학교 정보기술사업단, (2010.03~2011.01)
  • 부장, 엔씨소프트, (1999.07~2003.06)
  • 선임, 현대정보기술, (1996.08~1999.06)
  • 대리, 현대전자, (1994.01~1996.07)
논문
  • Research on Virtual Reality Games Using Hands as User Interface for Oculus Quest, 한국컴퓨터게임학회논문지, 202312
  • Design and Implementation of Game 3D Character Creation Framework Using Stable Diffusion, 한국컴퓨터게임학회논문지, 202309
  • Real-Time Hole-Filling in Mobile Augmented Reality Gaming: A Novel Algorithm to Overcome Depth Sensor Limitations, TRAITEMENT DU SIGNAL, 202308
  • Enhancing Virtual and Augmented Reality Interactions with a MediaPipe-Based Hand Gesture Recognition User Interface, Ingenierie des Systemes d'Information, 202306
  • Analysis of Character Design in Dating Simulation Mobile Games for Women, 한국컴퓨터게임학회논문지, 202303
  • A Study on Improvement of the Hole Problem for Open Mesh Objects, 한국컴퓨터게임학회논문지, 202303
  • A Study on Hand Gesture Classification for Mobile Game, 한국컴퓨터게임학회논문지, 202209
  • Study on Guaranteeing the Periodicity in Unity, 한국컴퓨터게임학회논문지, 202209
  • Design and Implementation of VR Surgical Serious Game using UE4, 한국컴퓨터게임학회논문지, 202106
  • A Study on Differences between Physical Effects by Two Game Cases, BASIC CLINICAL PHARMACOLOGY TOXICOLOGY, 202105
  • A Study on the utilization of controlled random storytelling system in interactive storytelling, 한국컴퓨터게임학회논문지, 202012
  • A study about narrative structure and immersion theory on interactive game, International Journal of Engineering Research and Technology, 202012
  • Frequency Control for the Energy-Efficient GPGPU Applications on Mobile Devices, BASIC CLINICAL PHARMACOLOGY TOXICOLOGY, 202008
  • 더 나은 게임의 감정 인터랙션 디자인 분석에 대한 연구, 한국컴퓨터게임학회논문지, 202003
  • Research on the verification of game development by emotional interaction design, International Journal of Engineering Research and Technology, 2020
  • Analysis of emotional design in interactive games and physical interaction mode of the games, International Journal of Engineering Research and Technology, 2020
  • A comprehensive survey study on the characteristics of virtual reality game, International Journal of Engineering Research and Technology, 2020
  • 트레이딩 카드게임의 감정 인터랙션 디자인에 관한 연구, 한국컴퓨터게임학회논문지, 201912
  • 중국어 일상어 학습을 위한 VR플랫폼 기반 기능성 게임 개발: 게임 'Classroom Simulation'을 사례로, 한국컴퓨터게임학회논문지, 201912
  • Research on the Influence of Randomness of Non-Player Character Interaction Behavior on Game Experience, International Journal of Engineering Research and Technology, 201911
  • Comparison between non-NPC interaction and NPC interaction - Taking Fallout 4 and Fallout 76 as examples -, International Journal of Engineering Research and Technology., 201910
  • Study of Game Interactive Storytelling Design : Focusing on The Elder Scrolls 5 Skyrim, 한국컴퓨터게임학회논문지, 201812
  • Constraint-based Narrative Structure Design for Various Event Development and Story Flow Understanding, 한국컴퓨터게임학회논문지, 201809
  • Design and Implementation of Quest Level Design Authoring Tool Considering Interactive Storytelling, 한국컴퓨터게임학회논문지, 201809
  • DVFS Algorithms of GPU and Memory for Mobile GPGPU Applications: A case study, International Journal of Engineering and Technology(UAE), 201808
  • Design and Implementation of Character interaction based storytelling authoring tool, 한국컴퓨터게임학회논문지, 201803
  • 인터랙티브 스토리텔링 서술구조 설계 및 분석 : 캐릭터 상호작용 기반의 서술구조, 한국컴퓨터게임학회논문지, 201706
  • Comparison of OpenCL and RenderScript for mobile devices, MULTIMEDIA TOOLS AND APPLICATIONS, 201611
  • Survey on the Narrative Structure of the Interactive Storytelling Authoring System, International Journal of Applied Engineering Research, 201609
  • LTER platform: Requirement, technology and trend, International Journal of Software Engineering and its Applications, 201505
  • R2rml extension and implementation for a dynamic schema mapping, International Journal of Applied Engineering Research, 201503
  • 로그 분석 기반 사용자 맞춤형 동적 레벨 디자인, 한국컴퓨터게임학회논문지, 201412
  • 대규모 계산처리를 위한 멀티레벨 스케줄링 기법 분석, 정보과학회논문지 : 컴퓨팅의 실제 및 레터, 201407
  • 효율적인 응답속도를 위한 로그 데이터 분석 기반 모바일 게임 사용자 계정 관리, 한국컴퓨터게임학회논문지, 201406
  • 슈퍼컴퓨팅환경에서의 대규모 계산 작업 처리 기술 연구, 한국콘텐츠학회 논문지, 201405
  • Towards a next generation distributed middleware system for many-task computing, International Journal of Software Engineering and its Applications, 201307
  • 제스처 제안 시스템의 설계 및 구현에 관한 연구, 멀티미디어학회논문지, 201110
  • Development of Scenario-based Collaborative Middleware Platform for Heterogeneous Service Systems in RFID/USN Environment, INFORMATION-AN INTERNATIONAL INTERDISCIPLINARY JOURNAL, 201108
  • Programming the story: Interactive storytelling system, Informatica (Ljubljana), 201106
  • Implementation of Business Logic Framework for Collaboration of Heterogeneous Service Systems in RFID/USN Environment, JOURNAL OF INFORMATION SCIENCE AND ENGINEERING, 201105
  • 제약 조건 기반 서술구조를 이용한 동시 진행 이야기의 생성, 한국콘텐츠학회 논문지, 201005
  • 제약조건 기반 행동 생성기를 이용한 NPC의 행동 제어, 한국컴퓨터게임학회논문지, 200909
  • 이야기 생성을 위한 인터랙티브 스토리텔링 스크립트 언어에 관한 연구, 멀티미디어학회논문지, 200902
지식재산
  • 다중 사용자를 위한 자원 할당 방법 및 장치(APPARATUS AND METHOD FOR ALLOCATING COMPUTING RESOURCE TO MULTIPLE USERS), 한국과학기술정보연구원, 20130724
  • 대규모 계산처리 컴퓨팅을 위한 작업 이력 분석 방법 및 장치(METHOD AND APPARATUS FOR JOB PROFILING FOR HIGH THROUGHPUT COMPUTING), 한국과학기술정보연구원, 20130709
학술발표
  • Storytelling Markup Language for Programming the Story, AIPS ,
  • Efficient Annotation Visualization Using Distinctive Features, HCII ,
  • Controlling NPC Behavior Using Contraint Based Story Generation System, NISS, 20100512
  • Creating Simultaneous Story Arcs Using Constraint Based Narrative Structure, IEEE International Conference on Digital Game and Intelligent Toy Enhanced learning, 20100414
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